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Available Platform: Amiga - Alias: Tales of the Unknown: Volume I - The Bard's Tale

Tales of the Unknown: Volume I - The Bard’s Tale (or simply The Bard's Tale) is a role playing game designed by Michael Cranford and developed by Interplay.

Year1986
GenreRole Playing
Rating

92/100 based on 6 Editorial reviews. Add your vote

PublisherElectronic Arts
DeveloperInterplay
OS supportedWin7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+
Updated21 February 2021

Game Review

Tales of the Unknown: Volume I - The Bard’s Tale (or simply The Bard's Tale) is a role playing game designed by Michael Cranford and developed by Interplay. Released initially for the Apple II in 1985, the Commodore 64 and Amiga would follow in 1986, while ZX Spectrum, Atari ST, and DOS versions were released later.

Like most RPGs, there is, of course, an evil bad guy threatening the world. In this case, it’s an evil wizard who has sent his monster minions to harass all the humans. To make matters worse, the wizard has cast a spell to make it winter permanently. This is where you and your merry band of heroes come along. Creating a party of up to six characters you must embark on a quest to defeat evil. Character classes include Bard (duh), Hunter, Monk, Paladin, and more. As the title would suggest, the bard class is pretty important in this game, not only to support to rest of the team with his spells but also to solve some of the puzzles.

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The game is a so-called dungeon-crawler, it uses a first-person view and you can explore to your heart’s content. The areas are pretty maze-like and you will need to keep your bearings so as not to get lost. Enemy encounters are random and combat is turn-based and represented via text rather than animation. Kill monsters, level up, buy better gear, and kick that wizard’s ass!

The Bard’s Tale got excellent reviews upon release and has won multiple awards. It was the best-selling RPGs of the '80s, with more than 400.000 copies sold and it was especially successful on the Commodore 64. This is one of those classics that set the standard and any RPG fan needs to add this one to their collection.

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Brian Fargo himself, founder of Interplay, contributed to the game, as well as Lawrence Holland, that composed the soundtrack, and that end working on the music of the Star Wars: X-Wing series.

Review by: Tasha
Published: 19 July 2017 8:39 pm

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I have copied over all the games from the CD32 compilation disk. The majority work fine. The errors I am aware of are:
1. Electrek - the game runs too fast - may be my blizzard
2. Croak and Croak 2 - the game runs too fast - may be my blizzard
3. Megaball and Megaball 2 - no longer loads - Update this seems to be an assign issue - you need to assign the libs folder in the start script - this will get the games to load but unfortunately the ball is not shown on the screen - Argh!!!!
4. The point and click adventures (Lord of Alcandria 2 and Lord of Alcandria 3 plus a couple of others, didn't work with the menu music - I have solved this by moving the Nopaz and HIP files from the C folder to a redundant A folder - if you want to reinstate the menu music just move them back. Update - Boo Boo from the EAB forum is currently helping with this so fingers cross the next version may include menu music without impacting on game compatibility.
5. The games with ZZ prefix may not load - Update have got Fayoh and Hoi to work and these will be changed from ZZ prefix games in the next update.